Update du 21.11.2016

Soumis par C3P0 le lun 21/11/2016 - 10:25
Article initialement écrit par C3PO

Bonjour à tous !

Mise à jour du 21.11.2016

https://cdn.gamerant.com/wp-content/uploads/Star-Wars-Galaxies-Ends1.jpg.optimal.jpg

[Ajout] Malus de races du côté de la Faction Impériale. En effet, certaines races subissent une discrimination envers l'Empire.

[Ajout] Vendeur Impérial et Rebel devant le Spatioport de MOS EISLEY (temporaire).

Note : Les dialogues sont temporaires et seront modifiés prochainement, de même que l'emplacement des vendeurs.

[Ajout] Pièce Token échangeable contre des points de faction auprès des recruteurs de faction Impériale et Rebelle.

Note : Pour le choix du token, devant le recruteur, vous devez avoir un blanc suivi de 30 000 points de faction, selon votre grade de faction. C'est bien la pièce Token. Elle souffre d'un problème d'affichage qui sera prochainement corrigée.

[Modification] Le Pet Rebel de plus haut niveau retrouvera son niveau d'origine. Il avait été augmenté temporairement pour être l'équivalent d'un AT-ST impérial pour augmenter le choix de difficulté des missions.

[Ajout] Rebel Battle Droid pour la faction Rebelle qui aura un niveau équivalent à l'AT-ST, sans avoir ses dégâts.

[Modification] Recettes des armures Assault Trooper, Rebel Assault, Scout Trooper et Rebel Battle.

[Ajout] Vendeur de faction pour ces objets :

[list]

[*]Imperial Cape, Rebel Cape ;
[/*:m][/list:u]

[list]

[*]Barc Speeder Imperial, Barc Speeder Rebel ;
[/*:m][/list:u]

[list]

[*]Jacket Ace Imperial, Jacket Ace Rebel ;
[/*:m][/list:u]

[list]

[*]Backpack Imperial Ace Field, Backpack Snowtrooper, Backpack Sandtrooper ;
[/*:m][/list:u]

[list]

[*]Backpack Rebel Ace Field, Backpack Snow Rebel, Rebel Endor Backpack ;
[/*:m][/list:u]

[list]

[*]Armures Katarn - Clone Trooper Phase II - Impérial et Rebelle ;
[/*:m][/list:u]

[list]

[*]Schémas de l'Assault Trooper, Scout Trooper, Rebel Assault, Rebel Battle.
[/*:m][/list:u]

[Ajout] Possibilité de looter des Neutral Tokens sur des créatures rares à un taux réduit. Nous donnons ainsi la possibilité à tous les joueurs d'obtenir ces Tokens. Nous rappelons que la façon la plus simple sera de participer aux Events ou de vaincre des Worldboss.

[Ajout] Phase 3 crafting de Quharek.

[Ajout] Spawn du camp de la quête de Sarguillo en Phase 3.

[Ajout] Quête de Jusani Zhord sur la planète Talus.

Application de la loi T Impériale sur toutes les zones contrôlées par l'Empire (ou par l'Alliance Rebelle) :

[Ajout] Les officiers impériaux (ou rebelles) scanneront désormais le joueur pendant plusieurs secondes et un message système temporaire s'affichera lors du Scan.

[Ajout] Les joueurs disposant d'un grade de haut rang dans la faction opposée auront plus de chance de se faire arrêter lors des contrôles de contrebandes.

[Ajout] Les Jedi pourront utiliser leur pouvoir Mind Trick pour échapper au contrôle d'un officier impérial.

Sinon du coté de SWGemu :

TheAnswer (Lead Developer)

[list]

[*](unstable)[Fixed] Stability issue
[/*:m][/list:u]

Ivojedi (Lead Core Developer)

[list]

[*](unstable)[Added] Fourth and fifth convo options to theme park mission givers that have them
[/*:m]
[*](unstable)[Added] Theme park assassinate and confiscate targets can now be set to conversable and, where present, will utilize the player options in their convo
[/*:m]
[*](unstable)[Changed] Theme park assassinate and confiscate targets that are conversable will no longer automatically attack when the player enters the breech area
[/*:m]
[*](unstable)[Fixed] Task chains with multiple mission givers will now use the client way point names and descriptions, where present, for missions for the second and subsequent giver
[/*:m]
[*](unstable)[Fixed] Deliver tasks without a valid not it string will now use a generic one instead of speaking a broken string. Mantis #7214
[/*:m]
[*](unstable)[Added] Quit quest dialog to theme park mission givers when one already has a task underway. Mantis #7214
[/*:m]
[*](unstable)[Added] Some Naboo static NPCs that are missing quest strings in their STF. They'll just speak their notyet string
[/*:m]
[*](unstable)[Fixed] Generic quest givers
[/*:m]
[*](unstable)[Added] ChatManager now loads mood animation strings from the STF (fixes several moods not setting the correct animation)
[/*:m]
[*](unstable)[Removed] Hard-coded list of moods from Races
[/*:m]
[*](unstable)[Fixed] Several chat broadcasts that didn't send the proper mood ID or language
[/*:m][/list:u]

Loshult (Developer)

[list]

[*](unstable)[Added] GCW NPC's will now scan the player for a few seconds
[/*:m]
[*](unstable)[Added] Temporary message about the scan being completed
[/*:m]
[*](unstable)[Added] GCW NPC's now checks that the player stays for the scan
[/*:m]
[*](unstable)[Added] Logic to handle players running away from and returning to the contraband scan
[/*:m]
[*](unstable)[Added] Fine of faction points for players running away from the contraband scan
[/*:m]
[*](unstable)[Added] Players with high faction rank will automatically avoid scans from their own faction
[/*:m]
[*](unstable)[Added] Players aligned with opposite faction risk detection and being set to Combatant state. Higher faction rank increases the chance for detection
[/*:m]
[*](unstable)[Added] Methods to convert string version of spatial chat types and mood types to integers used by the broadcastChatMessage method in ChatManager
[/*:m]
[*](unstable)[Added] When scanned for contraband, jedi's will try to use jedi mind trick to avoid the scan
[/*:m]
[*](unstable)[Added] Different chat messages for the mind trick part depending on the skill of the jedi
[/*:m]
[*](unstable)[Added] System message about scan being completed when the player avoids scan either through faction rank and jedi mind trick
[/*:m]
[*](unstable)[Fixed] Contraband scan bug that caused messages to come out of order if the player runs away during the first second of the scan
[/*:m]
[*](unstable)[Fixed] Possibility to make the scan infinite by running away and coming back over and over again. Second run away now immediately gives you a fine for not following orders
[/*:m][/list:u]

Miztah (Developer)

[list]

[*](unstable)[Fixed] Destroying a player's force crystal prior to reaching the village should now reset the player back to the old man stage. Mantis #7165
[/*:m]
[*](unstable)[Fixed] Dageerin phase 3 not properly failing when the player logs inafter a phase change
[/*:m]
[*](unstable)[Fixed] Stability issue
[/*:m]
[*](unstable)[Added] Quharek phase 3 crafting quest
[/*:m]
[*](unstable)[Added] Spawning of camps for phase 3 Sarguillo combat quest
[/*:m]
[*](unstable)[Added] Basic functionality for accepting Sarguillo's phase 3 quest. Quest functional up through taking down the camp shields. (not yet completable)
[/*:m]
[*](unstable)[Fixed] Quharek offering his crafting quest again when the player has already completed it
[/*:m]
[*](unstable)[Fixed] Branch/quest completion spam from QTQC when turning in quests after already reaching the needed amount
[/*:m]
[*](unstable)[Fixed] Glowing badge check not properly tracking profession badges. Mantis #7257
[/*:m]
[*](unstable)[Fixed] Issue starting second portion of Sivarra's healing quest. Mantis #7246
[/*:m]
[*](unstable)[Fixed] Looted village resources not having any stats. Mantis #7264
[/*:m]
[*](unstable)[Fixed] Destroying crystal not resetting old man quest status (requires relog to trigger). Mantis #7165
[/*:m]
[*](unstable)[Moved] Phase fail functionality for phase 1 and 2 quests to separate screenplay
[/*:m]
[*](unstable)[Added] Sarguillo phase 2 convo
[/*:m]
[*](unstable)[Added] Check to glowing screenplay to ensure player is not already jedi in case of jedi state set by command
[/*:m][/list:u]

Reoze (Developer)

[list]

[*](unstable)[Added] CellPortal version 5 parsing
[/*:m][/list:u]

nee2earth (Quality Assurance)

[list]

[*](unstable)[Added] The Jusani Zhord missions to TALUS, phase 3. Mantis #7172
[/*:m]
[*](unstable)[Fixed] broken convo string for Quharek's Phase 3 quest
[/*:m]
[*](unstable)[Moved] a couple of atmosphere NPC's that conflicted with newly added rumor NPC in Bestine city screenplay
[/*:m]
[*](unstable)[Added] The missions of Venthan Chassu on Corellia, phase 3. Mantis #7209
[/*:m]
[*](unstable)[Removed] A duplicate commoner spawn on top of a more recently added conversable herald version
[/*:m]
[*](unstable)[Changed] both Endor city screenplays to properly match up to planet Map & listed way points
[/*:m]
[*](unstable)[Added] The mission for Joz Jodhul on Corellia, phase 4. Mantis #7209
[/*:m]
[*](unstable)[Added] The 3rd mission for Denell Kel Vannon NPC on Corellia
[/*:m]
[*](unstable)[Added] NPC Gilkur Budz remaining 2 missions on Corellia
[/*:m]
[*](unstable)[Fixed] Correct template for Village outro Mellichae cyber arm rare loot drop
[/*:m][/list:u]

Bledsoe (Community contributors)

[list]

[*](unstable)[Added] Bestine election conversations (except sean and victor)
[/*:m]
[*](unstable)[Added] Bestine election loot/rewards templates
[/*:m]
[*](unstable)[Added] Bestine election screenplay (currently disabled)
[/*:m][/list:u]